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Author Message   #8884  2008-05-09 17:47 GMT  

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Yeah William, will you be able to add a second or thrid town into the game on both the islands?

Because no offense, but those random NPCs sitting at that table is very lame for what you could make an awesome "port" town. I'd love to help but my mapping skills are weak.

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Author Message   #8886  2008-05-09 19:10 GMT  

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Maka your NpC skills are amazing i went through some of the old post when You were making cloths for others and yours looked great don't put yourself down. Your really good.

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Author Message   #8887  2008-05-09 20:21 GMT  

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o_0? I don't doubt my pixeling skills, meaning if William ever needs items, clothes, or NPCs I'd be glad to work on it (If I'm free of course). The only thing I doubted were my mapping skills, which is basically programming.

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Author Message   #8889  2008-05-10 01:42 GMT  

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I guess I can throw a port town together, maybe it's a good idea.

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Author Message   #8895  2008-05-10 08:35 GMT  

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I'll love to see fantasy places. Hell, orc town,
underground city, underwater city. market city.

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Author Message   #8905  2008-05-11 13:41 GMT  

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It might be too late to add this in the game, but just pressing ctrl can bet boring.

A skill tree for every class would make the game much more fun and intresting in a game. For example, mages already have spells. Why not make a whole skill tree for them, like one branch being all healing spells, another being buff spells, and the last being offensive skills. They would need prerequisites, such as you need small heal to get medium and then large.

You could also have skill trees for Warriors and Archers. An example for achers is a speed arrow type of skill, which allows you to shoot more arrows faster that do less damage, and one that shoots less arrows but does more damage.

You could set up hotkeys for these skills with numbers 1-9, so you could switch skills in the middle of a battle.

What do you guys think?

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Author Message   #8907  2008-05-11 14:33 GMT  

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Sounds good, but that would take some time.

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Author Message   #8910  2008-05-11 19:50 GMT  

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Aramos :
One thing that stands out is the scrollbar. Like if you look in Addy's signiture, you can see that its all brown except for the scroll bar. Maybe you should make a custom one to go with everything else.

I know I've said this before, but a whole line of armour for achers .

A port city around map 60 and 124.

Auction/trade house.

More hair styles.


My sig is from like beta 3 or 2

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Author Message   #8914  2008-05-12 08:27 GMT  

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Aramos, the idea is good. But perhaps too advanced for the game. Im still trying to decide wheter or not the current attack system should be as it is atm. I considered shooting arrows with the mouse. Like sword/arrow attack with left mousebutton, and spells with right mouse button?

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Author Message   #8917  2008-05-12 11:48 GMT  

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I like the sound of that. Its diffrent and Original and a brand new way to play. Im just not sure try the system out first though William it sounds like it would be weird for archers.

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Author Message   #8918  2008-05-12 12:16 GMT  

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Elementz :
I like the sound of that. Its diffrent and Original and a brand new way to play. Im just not sure try the system out first though William it sounds like it would be weird for archers.


It would be cool if the archers press on the player, and the arrow can fly directional and not just straight. So if a player is standing two tiles down and two tiles left, you press on him and you shoot in a 45degree angel.

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Author Message   #8921  2008-05-12 13:09 GMT  

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thatd be pretty hard

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Author Message   #8927  2008-05-12 13:59 GMT  

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sounds good but we would have to make warriors be able to take more damage to make up for the archers ability to shoot at an angle.

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Author Message   #8929  2008-05-12 14:04 GMT  

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It's still only a idea, I might just keep it the way it is. Just trying to figure out a way to make it more fun.

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Author Message   #8932  2008-05-12 14:35 GMT  

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Still think dual weilding would be good for warriors but when you have 2 weapons your Accuracy decreases.

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Author Message   #8933  2008-05-12 16:47 GMT  

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no i dont like the idea of duel wielding idk y i just dont.

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Author Message   #8944  2008-05-12 17:27 GMT  

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I think duel wielding would be pretty cool :P But, I also think if you add duel wielding and such you should make classes. An assassin class would be nice for this.

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Author Message   #8945  2008-05-12 17:31 GMT  

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I guess they can't do as much damage and there much harder to hit. I don't have the time to think up much on another class. In perticular naming the details for another class. But there really should be more than three classes. if not now maybe later

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Author Message   #8950  2008-05-12 17:49 GMT  

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Well instead of calling it an intelligence mage, or Wisdom mage you could have several classes and to become that class, you need to complete that class’s quest. The quest obviously will be easy to accomplish since you’ll have to do it from the start. Just add another house north of the spawn (Church) near the dock, which has all the different class majors that you can choose from.

Warrior – Uses of swords. All around average fighter.

Assassin – Duel weapons. Fast attack -
Two swings at 1.66666 speed
Low health – 15 less then warrior
Low Damage.

Dervish– Use of protection spells. It’s basically the “wisdom” mage with a more catchy name.


Ritualist – Use of powerful spells. Very strong damage with weak defensives. A Ritualist can become aggressive but if caught in a pickle, it can die very quicky.

Marksmen – Self explaintory. Just a better use for the word Archer.


And with this you could also add another "archer" class thats a LITTLE different then the Marksmen so archers are a little diverst as well.

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Author Message   #8964  2008-05-13 07:58 GMT  

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The idea about key to heaven is that the player should be able to mix classes as they feel by putting there stats as they wish and being able to equip all items as long as they fullfill the requirements.

I don't really like the idea about having classes.

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